
ac.skill('圣光之锤'){
    temp = '攻击触发',
    model1 = [[203.mdl]],
    on_run = function(self,hero,target)
        local num = 5
        local damage = self:dmg_get()
        local point1 = target:get_point()
        local point2 = point1
        hero:notify('触发-圣光之锤',hero)
        ac.loop(300,function(t)
            point2:add_effect(self.model1):remove()
            ac.wait(700,function()
                hero:aoe_damage(point2,150,damage,self)
            end)
            num = num - 1
            if num<=0 then
                t:remove()
                return
            else
                point2 = point1:random(500)
            end
        end):on_timer()
    end,
}